Building Characters playing in AI generated worlds autonomously

This project is a bigger one and includes and is built upon and connected on various levels and layers - building a game engine / digital world AI generated plus creating characters that are AI generated and are able to speak, talk and interact with the AI generated world - a Google DeepMind SIMA 2 and world building in one.
This is about testing and building a 3D World via AI and having AI agents play within it in a 3rd-person world game, where the characters are AI agents autonomously playing in that world and we can examine how they do that and share the stories emerging from that game play.
The idea came by combining various topics, research models and the excitement to figure out what is possible with AI and how to bring models and worlds and characters to life for gaming, education, play and storytelling/videos to life in a way that is faster and simpler and more creative than using complex old-school tools - powerful but not as smart and effective as AI tools.
Unreal Engine and other game tools are super powerful but take ages to learn and master, and are not feasible for small creative teams, so how to improve and speed up while still remaining control over tools. Plus it's simply a fascinating topic.
Game Designers, producers, inventors, innovators, World Builders, Creators, Builders, Researchers.
